License Details
Broadcast License
Unlimited Worldwide Rights
Applies to: Templates · Stems · Acapella Covers · Instrumental Covers · Stock MusicRegular
Personal, hobby & non-commercial creative work
- Use in your own music productions
- Incorporate soundbanks & samples
- Personal videos & social media
- Live performances & DJ sets (non-ticketed)
- Free games & apps
- Non-monetized or ad-revenue YouTube
- No commercial radio or advertising
- No paid events or corporate use
Commercial
Business use, commercial releases, 1 region
- Everything in Regular
- Commercial radio & video sync (1 region)
- Live events up to 500 attendees
- Corporate video & product promotion
- In-store background music
- Record label releases (1 region)
- Educational distribution (up to 10 students)
Broadcast
Unlimited worldwide rights & hardware integration
- Everything in Commercial
- Worldwide radio, sync & record label
- Motion picture soundtrack (worldwide)
- Unlimited live events & education
- Paid games & apps (worldwide)
- Hardware product integration
- No regional or attendance limits
| Feature | Regular | Commercial | Broadcast |
|---|---|---|---|
| Use in your own music productions | |||
| Incorporate soundbanks & samples | |||
| Personal videos & social media | |||
| Live performances & DJ sets | |||
| Free games & apps | |||
| Educational distribution (up to 10 students) | |||
| Live events up to 500 attendees | |||
| Corporate video & product promotion | |||
| In-store background music | |||
| Commercial radio, video sync, record label (1 region) | |||
| Motion picture soundtrack (1 region) | |||
| Paid games & apps (1 region) | |||
| Worldwide radio, video sync, record label & games | |||
| Motion picture soundtrack (worldwide) | |||
| Unlimited live events & education | |||
| Hardware product integration |
Broadcast License — Full Legal Terms
Section 1: Definitions
Licensed Materials means the digital products available for license from We Make Dance Music, including but not limited to music production templates, stem files, acapella cover files, instrumental cover files, stock music tracks, source files, project files, and audio files made available through the Licensor's website.
Licensee means the single individual or legal entity that has purchased and been granted this license. Each license covers one (1) Licensee only.
Licensor means We Make Dance Music, the owner and operator of the website through which the Licensed Materials are sold.
End Product means a finished work that incorporates the Licensed Materials in a transformed, derivative, or otherwise integrated manner, such that the Licensed Materials are not independently extractable in their original form as a primary component.
Source Files means the original project files, stem files, MIDI data, patch files, session files, and any other raw or editable components included with the Licensed Materials.
Worldwide means all territories and jurisdictions globally, with no geographic restriction on where the End Product may be distributed, broadcast, performed, or otherwise exploited.
Section 2: Grant of License
Subject to the terms and conditions of this Agreement, the Licensor grants to the Licensee a non-exclusive, non-transferable, revocable, worldwide license to use the Licensed Materials solely as permitted under Section 3 of this Agreement. This license carries no regional limitation on commercial exploitation.
This license is granted to a single Licensee only. Where multiple individuals or entities require use of the same Licensed Materials, each must obtain a separate license. Teams, companies, or other multi-user arrangements do not qualify under a single license.
Section 3: Permitted Uses (Worldwide, Unlimited)
Under the Broadcast License, the Licensee may use the Licensed Materials for the following purposes without geographic restriction:
- (a) Own Music Productions: Incorporating the Licensed Materials into original music compositions, including commercially released tracks distributed globally, provided the Licensed Materials have been substantially transformed and are not independently extractable as a primary component.
- (b) Videos & Social Media (Worldwide): Creating and distributing video content for commercial or non-commercial purposes anywhere in the world, including brand-sponsored content, monetized YouTube channels, and commercial social media campaigns.
- (c) Paid Games & Applications (Worldwide): Incorporating the Licensed Materials into games or software applications distributed globally, whether at no cost or for a fee, across all platforms and territories.
- (d) Streaming & Podcast (Worldwide): Using the Licensed Materials in commercial streaming releases, monetized podcast episodes, or platform-licensed audio content distributed across all global platforms and territories.
- (e) Unlimited Live Events: Using the Licensed Materials in live performances, concerts, DJ sets, festivals, or other events of any size and any number of attendees, with no cap on attendance or number of events.
- (f) In-Store & Venue Background Music (Worldwide): Using the Licensed Materials as background music in any physical or commercial premises worldwide, with no regional restriction.
- (g) Commercial Radio (Worldwide): Licensing the End Product for broadcast on commercial radio stations across all territories and regions globally.
- (h) Video Synchronization (Worldwide): Synchronizing the Licensed Materials with visual media for commercial distribution anywhere in the world, including global advertising campaigns, film trailers, broadcast television, and streaming platform commercials.
- (i) Record Label Releases (Worldwide): Releasing End Products through a record label or music distributor for commercial sale or streaming on all platforms across all territories.
- (j) Motion Picture Soundtrack (Worldwide): Including the Licensed Materials in a motion picture, television program, or equivalent long-form visual production for commercial distribution in all territories worldwide.
- (k) Unlimited Educational Distribution: Distributing End Products as part of educational curricula, courses, or programs to an unlimited number of students, with no cap on enrollment or distribution.
- (l) Corporate Video & Product Promotion (Worldwide): Using the Licensed Materials in corporate presentations, internal communications, product demonstration videos, and similar business communications across all regions and territories.
- (m) Hardware Integration: Incorporating the Licensed Materials into hardware products, including but not limited to musical instruments, sample pads, production hardware, firmware-embedded audio, or any physical product that ships with or plays back the Licensed Materials as an integral component. This right is exclusive to the Broadcast License.
- (n) Multiple End Products: Creating multiple distinct End Products using the Licensed Materials, provided all such End Products are created by the same Licensee within the License Term as defined in Section 5.
Section 4: Restrictions
The Licensee SHALL NOT:
- (a) Resell, redistribute, sub-license, lease, rent, loan, gift, or otherwise transfer the Licensed Materials or any rights under this Agreement to any third party.
- (b) Upload, post, or distribute the Licensed Materials via file-sharing services, torrents, download portals, cloud-sharing platforms, or any other means that enables third-party access to the original Licensed Materials.
- (c) Use the Licensed Materials to create derivative sample packs, preset libraries, sound banks, loop libraries, template packs, or any other product that competes with or serves as a substitute for the original Licensed Materials. The hardware integration right under Section 3(m) does not permit creating standalone sample libraries or audio content products derived from the Licensed Materials.
- (d) Share the Source Files with any other individual or entity. Source Files are for the personal use of the Licensee only and must not be shared, distributed, or made accessible to third parties under any circumstances.
- (e) Register, claim ownership over, or assert any copyright, Content ID claim, performance rights organization (PRO) registration, or any other intellectual property claim over the Licensed Materials, any derivative thereof, or any End Product in a manner that would restrict the Licensor's rights or the rights of other licensees.
- (f) Use the Licensed Materials in any manner that competes with, diminishes the market for, or acts as a replacement for the original Licensed Materials.
Section 5: License Term and Creation Window
The Licensee is granted a one (1) year creation window from the date of purchase, during which new End Products incorporating the Licensed Materials may be created. After this one-year creation window expires, the Licensee may not create new End Products using the Licensed Materials without re-purchasing the license.
End Products that have been completed and distributed during the creation window are licensed in perpetuity. The Licensee may continue to use, distribute, and commercially exploit (within the permitted scope of this license) any End Products that were completed during the active license term, indefinitely, across all territories and for all purposes permitted under this Agreement.
Section 6: Termination
This Agreement and the license granted hereunder shall automatically terminate upon any breach by the Licensee of any term or condition of this Agreement. Upon termination, the Licensee must immediately cease all use of the Licensed Materials and destroy all copies of the Licensed Materials and Source Files in their possession. Termination does not entitle the Licensee to any refund of the license fee paid.
Section 7: No Warranty
THE LICENSED MATERIALS ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. THE LICENSOR EXPRESSLY DISCLAIMS ALL WARRANTIES, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT. THE LICENSOR DOES NOT WARRANT THAT THE LICENSED MATERIALS WILL MEET THE LICENSEE'S REQUIREMENTS OR THAT THEIR USE WILL BE UNINTERRUPTED OR ERROR-FREE.
Section 8: Limitation of Liability and Indemnification
IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, CONSEQUENTIAL, OR PUNITIVE DAMAGES ARISING OUT OF OR RELATED TO THIS AGREEMENT OR THE USE OF THE LICENSED MATERIALS, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
THE LICENSOR'S TOTAL AGGREGATE LIABILITY TO THE LICENSEE FOR ALL CLAIMS ARISING UNDER OR RELATED TO THIS AGREEMENT SHALL NOT EXCEED THE TOTAL LICENSE FEE PAID BY THE LICENSEE FOR THE SPECIFIC LICENSED MATERIALS GIVING RISE TO THE CLAIM.
The Licensee agrees to indemnify, defend, and hold harmless the Licensor, its officers, directors, employees, agents, and successors from and against any and all claims, damages, losses, liabilities, costs, and expenses (including reasonable legal fees) arising out of or related to the Licensee's use of the Licensed Materials, any breach of this Agreement, or any End Products created by the Licensee.
Section 9: Governing Law
This Agreement shall be governed by and construed in accordance with the laws of the Province of Ontario, Canada, without regard to its conflict of laws principles. The Licensee hereby submits to the exclusive jurisdiction of the courts of Ontario, Canada for the resolution of any disputes arising under or related to this Agreement.
This Agreement constitutes the entire agreement between the parties with respect to the subject matter hereof and supersedes all prior or contemporaneous agreements, representations, and understandings. If any provision of this Agreement is found to be invalid or unenforceable, the remaining provisions shall continue in full force and effect. The Licensor reserves the right to modify the terms of this license for future purchases; such modifications shall not affect existing purchases.
